Program

The workshop is intended as a highly interactive event. Classic presentations of slides etc. will be reduced to a minimum. Participants presenting research or practical results are bound to strict time limits of 5-10 minutes and therefore have to focus on their main achievements or open problems. Based on the presentations small groups will be formed to work out future requirements for emulation in productive DP environments and discuss the challenges of the content holding institutions.
The workshop will be split into a morning (9am – 12:30pm) and an afternoon (2pm – 5:30pm) session. The first part will give a broad overview on the field and summarize the state-of-the-art through short presentations from three domains: technical research in emulation, ongoing projects, and current challenges faced by content holders. After the introductory part, the first round of break out sessions will start. This offers the participants the possibility to change groups in between the sessions. The afternoon will extend upon this by structuring and prioritizing future research and implementation of tools. As a result of the workshop it is planned to compile a report summarizing the future research and development agenda in the domain of emulation.

Detailed Program (tentative)

  • 9:15 Introduction by the workshop organizers and overview of the workshops goals
  • 9:20 Keynote “Beyond the controversy: a quick overview of emulation as an approach to digital preservation” (Titia van der Werf, OCLC)
  • 9:45 Use-Cases and Challenges / Research and Practitioners (short presentation)
    • Access to multimedia and other non-standard objects in library collections (German National Library, Dutch National Library)
    • Digital Art (Karlsruhe University of Arts and Design)
    • Challenges of access to web harvested content, especially games (Danish National Library)
    • Metadata for emulation and original environments (University of Portsmouth, University of Cologne)
    • Challenges of scientific/research data (bwFLA Freiburg)
    • Emulator and software archiving challenges (T.B.A.)
    • TIMBUS technical approaches to business processes (SBA Vienna)
  • 10:50 Coffee break
  • 11:10 Short panel session to structure the Break Out Sessions
  • 11:25 Break Out Sessions of small groups for in-depth discussion of application of research results and technology and collection of open issues and missing pieces (first part; suggestion for splitting the working groups)
    • Usecase: Digital Art
    • Usecase: Development environments (software/industry)
    • Usecase: Scientific/Business: Financial Data / Databases
    • Metadata for emulation workflows and solutions
    • Sustainable emulators and software archiving
  • 12:30 Lunch
  • 14:00 Break Out Sessions (second part, summing up group results)
  • 15:00 Coffee Break
  • 15:20 Presentations of session results
  • 16:30 Wrap-Up, group discussion (all), collection of new directions, formulation of a research agenda and requirements for productive environments, conclusion and outlook (Bram van der Werf, OPF)
  • 17:30 End of Workshop